I chose to come out of my comfort zone…again like I did with this course in the first place.
Here’s my introduction to stop-motion animation and how I attempted to accomplish a small amount of skilful output.
Clays are generally challenging to mould, shape, and build with. You must be patient with the process, and you will be patient by the end. Kidding. It was a physically demanding exercise that made me feel productive and helpful.
I began with sketches and doodles of the persona I wanted to create. After that, I started working on the clay and its shapes, which was extremely pleasant, but my back started hurting after a while. Specific components of the moulding were complex, such as the moulding of the ears and legs, acquiring the eyes and constructing duplicates for the filming. Not only that, but I decided to create an entry sequence for which I needed a lot of shapes (squares and circles, to be exact) so that the movement and creation of a figure emerged.



I assumed the most exhausting aspect of clay had stopped here, but I was utterly mistaken. I began prepping myself to shoot for the animation. The first animation I filmed was not complicated because I had a picture of how it should turn out. After all, the shapes only had to keep rumbling with each other and then building on till the character was formed.
On the other hand, the second animation was more demanding regarding character development and then morfying it to another. That, I believe, was really aggravating because I was completely blank on the subject. With some help, I partially figured it out, but it was still a simple mess at the end of the day. It was an experience of worry, tiredness, fun, and peace, which I find ironic.
Overall, I’d want to state that clay animations will not soon be part of my future endeavours. Nonetheless, I’d like to shoot a clay model morphing into a 2D design and then develop on that.